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Chapter 21

Dating Killmulator 2 Chapter 21: [PLAYER NAME]

On the Abel save, Nova helps Abel erase security-camera files, revisits the story of Marcus, Clara, and Emily, then sees her mother Sylvia at the end of the dinner. Sylvia recognizes Abel but does not recognize Nova; Abel says she was an old friend of his mother. The story reaches credits and a post-credit attic scene.

Player name: You choose the protagonist’s name. “Nova” is the custom name used in our screenshots and recorded dialogue, not an official character name. In quotes, [Your Name] stands for the name you entered.

Major spoiler warning

This page reveals route endings, relationship changes, minigame solutions, and the chapter cliffhanger.

Chapter 21 Walkthrough

Untested outcomes and paid content are labelled beside the relevant choice.

Coverage & Verification

Verified October 31, 2026 · +

Build 1.0.3.20 · English

  • Played on the Abel save with player display name Nova in the creator-hosted browser build.
  • The story was completed through the credits and the post-credit attic scene. A successful wine-service run used a hold-and-release input at a suitable position; exact coordinates and timing were not recorded.
  • Other routes and unselected choices were not tested. The optional illustration costs 100 blood currency and was not unlocked; the post-ending Keep Playing option was not selected in this recording.

30-second route

Quick Route

  1. 1
    Continue the family memory and the university scene with Abel

    Reaches Tariq's office and the camera-file task.

  2. 2
    Drag all five SecurityCam_... files into Full Bin

    The game confirms completion with “There, done.”; file positions shift after each removal.

  3. 3
    Rock, then Paper in Rock, Paper, Scissors; press Enter to lock each move

    The first round ties. The second round receives Florian's “Well played.”; the exact opponent move and score are not shown in the recorded path.

  4. 4
    Explain your childhood dream

    Nova tells the group she wanted to become a basketball player like LeBron James.

  5. 5
    Ask Emily what she wants to do

    Emily declines to let José join; his insulting aside becomes clear in the follow-up.

  6. 6
    Press and hold the wine button, then release at a suitable position over the glass

    The successful player-reported input aims to get as much wine into the glass as possible. The dialogue resumes with Tariq swirling and smelling it; exact coordinates and timing were not recorded.

  7. 7
    At the illustration prompt, choose `Don't unlock (Keep Playing)` if you want to avoid the 100-blood cost

    The free option is displayed, but it was not selected in this run; the resulting chapter or menu state is unverified.

Chapter 21 questions

The credits, attic scene, and illustration prompt

Does reaching the credits confirm the save is marked complete?
The recorded playthrough reaches the credits and Giuseppe's post-credit attic scene, then stops at the illustration prompt. The next menu or save-completion state was not verified because neither option was selected.
Does 'Don't unlock (Keep Playing)' cost blood?
The screen shows it as the alternative to 'Unlock for 100'. It was displayed but not selected in this run, so the resulting scene or menu state is unverified. The 100-blood price belongs to the paid illustration option.

Before you choose

Critical Choices

The optional illustration costs 100 blood currency

After the credits and attic scene, the game offers Unlock for 100 or Don't unlock (Keep Playing). The paid illustration was not opened; the free option and post-ending chapter state were not tested in this recording.

Blocking interactions

Minigame Help

Delete the security-camera files

Remove all five SecurityCam_... files from Tariq's desktop.

Controls

Drag each camera file into Full Bin. The file grid reflows after each removal, so retarget the remaining files after every drag.

Exact sequence

  1. 01Locate the five filenames beginning with SecurityCam_.
  2. 02Drag one file at a time into Full Bin.
  3. 03Recheck the desktop after each move because the remaining icons shift position.
  4. 04Continue until all five files are gone.

Success signal

Nova says “There, done.” and the scene continues.

If it fails

If an icon misses the bin, drag that remaining file again from its current position.

Easy to miss

Do not reuse the first icon's coordinates after the grid has reflowed.

Evidence

All five files were removed in the recorded browser run and the success line appeared.

Rock, Paper, Scissors

Play the restaurant group's hand game and continue the scene.

Controls

Choose Rock, Paper, or Scissors, then press Enter to lock the move. A tie starts another round.

Exact sequence

  1. 01Select a hand icon from the lower-left choices.
  2. 02Press Enter to submit the move.
  3. 03If the result is a tie, choose again and press Enter.

Success signal

After a tied Rock round, Paper was selected for the next round; Florian said “Well played,” and the dialogue resumed.

If it fails

On a tie, play another round. No separate retry control was needed in the recorded run.

Known boundary

The other players' hand choices and a score or affinity change were not visible in this run; do not treat Paper as a universal winning answer.

Serve wine to the glass

Pour the ordered wine and return to the restaurant dialogue.

Controls

Press and hold the pour button; release it at a suitable position so as much wine as possible lands in the glass. This sequence is based on a reported successful run; exact coordinates and timing were not recorded.

Exact sequence

  1. 01The wine-service screen appears after the waiter brings Tariq's wine order.
  2. 02Click and hold the pour button.
  3. 03Aim the pour toward the glass, then release at a suitable position so as much wine as possible lands inside it.

Success signal

The game returns to dialogue: Tariq swirls the glass and comments on the wine's citrus notes.

If it fails

No failure recovery was observed in the successful run; the game's retry behavior remains unverified.

Easy to miss

Release when the pour is aimed at the glass; no exact screen coordinate or timing was recorded.

Known boundary

The successful hold-and-release operation was player-reported, and the post-minigame story was observed on the Abel save. Exact coordinates, timing, failure recovery, and other routes remain unverified.

Match the screen in front of you

Find Your Current Choice

Search the exact prompt, option, character, or scene. A recorded route choice is one tested path, not automatically the universal best answer.

Showing 3 of 3 choice nodes

Choice 1Restaurant conversationDialogue

What about you?

Route: Abel save / common scene · Evidence: Selected option recorded; alternative untested

Explain your childhood dreamRecorded route choice

Selected. Nova says she wanted to be a basketball player like LeBron James; the game cuts to a school basketball memory.

LieNot selected

Appeared as the alternative; result not tested.

Choice 2School memory with EmilyDialogue

Emily looks José up and down.

Route: Abel save / common scene · Evidence: Selected option recorded; alternative untested

Let José comeNot selected

Appeared as the alternative; result not tested.

Ask Emily what she wants to doRecorded route choice

Selected. Emily says no; José mutters an insult, then disguises it as encouragement when challenged.

Choice 3After credits and attic sceneResource

Unlock the Chapter 21 illustration?

Route: Abel save · Evidence: Displayed; not selected

Unlock for 100Paid not verified

Costs 100 blood currency; not selected and the illustration was not viewed.

Don't unlock (Keep Playing)Not selected

Displayed as the free continuation; not selected in this recording, so the resulting chapter state was not checked.

Route Notes

  • This is one English Abel-save recording with player display name Nova; other route saves were not tested.
  • The selected childhood-dream and Emily choices are recorded, but their unselected alternatives are not tested.
  • The story was followed through credits and the post-credit attic scene. The optional Chapter 21 illustration costs 100 blood currency; it was not opened.
  • The next chapter state after Don't unlock (Keep Playing) was not checked. The wine control comes from a reported successful run; exact coordinates and timing were not recorded.
Story Guide

Opening memory

01Moon Presentation and the Basketball Dream

The opening family memory centers on a school presentation about the Moon. Nova says she plans to become a professional basketball player; her parents laugh warmly, then the scene returns to the present-day story.

The card uses the placeholder title [PLAYER NAME]. On this save, the Chapter 21 tile displays Nova.

Campus

02Abel and the Security-Camera Files

Abel takes Nova to Tariq's office and asks her to remove the security-camera files. The desktop task has five SecurityCam_... icons; dragging all five into Full Bin produces the visible success line “There, done.” The icons shift after each removal.

Abel is impressed that Nova can program. The two leave the office and meet Cain and Florian for dinner.

Restaurant

03Rock, Paper, Scissors and Old Ambitions

The group talks about their families and childhood ambitions. A Rock, Paper, Scissors screen interrupts the conversation: Rock ties in the first round, then Nova's Paper selection is followed by Florian saying “Well played.” The screen does not reveal the other moves or a score.

Florian says he wanted to be a poet and now works in R&D. Abel jokes that he wanted to be a Pokémon trainer. Cain says he inherited his family businesses and wanted a life that belonged to him. Nova's selected answer is to explain her dream of becoming a basketball player like LeBron James; the memory shows her missing a basket and receiving praise from a teacher for her athleticism.

Past relationship

04Marcus's Photos and the Messages

Nova recounts Marcus asking for a second chance at her workplace. Abel choked him; Marcus dropped photographs that ended up with Helen and then Nova. The restaurant group questions why Marcus would use the photos this way.

After Nova mentions Marcus, a string of messages from him denies what happened, calls her paranoid and overwhelming, and blames her distrust. Nova's narration considers apologizing; the flashback then shows Marcus and Clara together. The chapter frames this as a painful contradiction between his messages and what Nova saw.

School memory

05Emily's Invitation and José's Aside

A school memory revisits Nova's old friendships and her relationship with Clara. JosĂ© asks to join Nova and Emily for a pumpkin-spice latte. Nova chooses to ask Emily what she wants; Emily declines. JosĂ© mutters an insult, then claims he said “fight more” when Emily asks what he said.

Joana later texts that Clara told them everything, and the group of friends pulls away from Nova. The chat displays “(Jane blocked you.)” even though the visible conversation is with Joana, a name mismatch in the game text.

Restaurant

06Cassandra, Tariq, and the Dinner

Cassandra and Tariq join the restaurant scene. Tariq orders wine and jokes with the waiter about choosing the fourth-best bottle after hearing that the top bottle costs about $800. The user completed the wine-service screen; after it, Tariq swirls the glass and Cassandra describes its citrus and balsamic notes.

The game asks whether the group wants dessert, but no interactive choice appeared in this run: Abel answers yes and the group orders automatically. Nova recognizes the dessert as her mother's favorite, says she cannot remember the recipe or her mother's face clearly, and later says her mother's version was better. The conversation leads into the final reveal.

Ending

07Sylvia, Abel, and the Family Connection

Nova spots a woman outside the restaurant and runs after her. The woman is Sylvia, whom Nova identifies as her mother, but Sylvia does not recognize Nova and asks whether they know each other. She recognizes Abel; she says she last saw him at a funeral, and Abel says she was an old friend of his mother.

After Sylvia leaves, Nova asks why Sylvia recognized Abel but not her. Abel says he is confused too and repeats that Sylvia was an old friend of his mother. He asks, “What kind of mother forgets her own daughter?” and stays with Nova as the others leave. On the walk home, she first refuses his tissue, then accepts it and calms down at sunset. The reason Sylvia does not remember Nova remains unresolved; this scene is not a player choice.

After credits

08Giuseppe's Attic and the Illustration Prompt

After the credits, Giuseppe thanks the young master for giving him space and says the attic is in poor condition but will be ready in a couple of weeks. He describes old boxes and Montgomery family belongings; a box marked ABEL is visible in the attic.

The game then asks whether to unlock the Chapter 21 illustration. The displayed options are Unlock for 100 blood currency and Don't unlock (Keep Playing). The paid illustration was not opened and the free continuation was not selected in this recording.

Chapter Tips

  • After moving a camera file, find the remaining icons again because the desktop grid shifts.
  • Press Enter after choosing a Rock, Paper, or Scissors hand; repeat after a tie.
  • Hold the wine button and release when the pour is aimed toward the glass; exact coordinates and timing were not recorded.