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Chapter 11 WalkthroughRecord dated September 13, 2026

Dating Killmulator Chapter 11

The Decision

Choose your character at camp, find the hidden children, and compare verified Cain, Abel and Florian routes.

Player name: You choose the protagonist’s name. “Nova” is the custom name used in our screenshots and recorded dialogue, not an official character name. In quotes, [Your Name] stands for the name you entered.

Major spoiler warning

This page reveals the recorded options, tested consequences, route notes, and ending details for Chapter 11. Stop here if you want a blind playthrough.

Current record dated September 13, 2026; untested alternatives are labelled below.

Evidence boundary

Coverage & Verification

Record dated September 13, 2026Build 2.0.0.52 (September 8 log)English
  • Main route completed — Nova, Cain Montgomery selected, August 27 completed card
  • Permanent choice visible; the existing Cain save cannot change routes through replay
  • Cain, independent Abel and independent Florian routes completed free; forest three-target controls verified on all three
  • Displayed Cain and Abel alternatives plus both Florian phone choices have direct results; paid art remains unverified

30-second route

Quick Route

  1. 1

    Permanent character decision

    Choose Cain Montgomery only if Cain is your intended permanent route

    This reproduces the guide. The game warns that you cannot change this decision and replays will not affect it. Separate Abel and Florian routes are listed below.

  2. 2

    Cain route

    Salmon carpaccio with a Port wine reduction

    Ask for Cain's food at camp dinner; no numerical affection advantage is established.

  3. 3
    At the scrapbook opening, click the large bottom-right green double arrow

    This closes the opening and continues to the camp interaction. The top-right Fast Mode toggle does not close the scrapbook.

  4. 4
    Click stump → grass → rock, then wait

    Three clicks complete the September 12 replay automatically. No fourth bush click is required.

  5. 5

    Cain route

    ... Affection

    Continue Cain's cabin encounter until the children interrupt it.

  6. 6

    Cain route

    ... scare him

    Push Cain under at the lake, then continue the conversation about the previous night.

  7. 7

    Abel route — September 13

    Abel at the bus → either dinner → Surrender or Make a tiger leap

    The independent AbelTest save verifies both night options: step out of the bushes, or leap onto Abel and pin his wrists.

  8. 8

    Abel route — second permanent menu

    Scrapbook arrow → forest targets → Abel at the cabin menu

    First play displayed a second final-decision menu after the forest. Both menus selected Abel in this record; mixed selections are untested.

  9. 9

    Abel route

    ... stop him or ... play along → lake dialogue

    Stopping him ends the cabin visit after Forget I was here.; playing along opens the French-language joke. Both combinations continue to Abel’s lake scene and the free ending.

  10. 10

    Florian route — September 13

    Florian at the bus → either dinner → scrapbook → three forest targets → Florian at the cabin

    Both permanent menus selected Florian on the independent save. Chapter 5 selected Option Two. Replays retained the route without reopening the menus.

  11. 11

    Florian route

    Listen to the conversation or Let him talk → Don’t unlock

    Listen adds the missing-contract and anonymous-complaint conversation. Let him talk leaves the protagonist drying herself and hearing his distant reaction. Both complete free.

  12. 12
    Don't unlock (Keep Playing)

    Skip the 150-gem illustration and reach the completed chapter card. Cain, two Abel combinations and both Florian phone choices are verified.

Before you choose

Critical Choices

A second final-decision menu can appear

The September 13 independent first play displayed the three portraits both at the bus and again in the cabin after the forest. AbelTest selected Abel twice; FlorianTest separately selected Florian twice. Both menus warn that replays cannot change the decision. Do not assume the second menu is decorative; mixed selections were not tested.

Permanent choice: replay cannot change your character

The selection screen says This decision is final. You cannot change it. Replays will not affect this decision. Decide between Florian Seth, Cain Montgomery and Abel Conti before selecting. The retained account is already locked to Cain; clicking another portrait in the older replay did not switch it.

Florian Seth, Cain Montgomery and Abel Conti beneath the final-decision warning
Read the warning before selecting a portrait. Replays will not affect this decision.Open original screenshot

Affection does not guarantee a kiss

The Cain cabin encounter is interrupted. At the lake he subsequently withdraws and calls the intimacy a mistake. The choices reproduce the story; they do not establish a best-score or guaranteed relationship result.

Blocking interactions

Minigame Help

Continue past the scrapbook opening

Leave the scrapbook sequence and resume the camp story.

Controls

Click the large green double arrow at the bottom right when it appears.

Exact sequence

  1. 01Let the scrapbook opening play until its large bottom-right arrow appears.
  2. 02Click that arrow to continue.

Success signal

The game returns to the camp scene and proceeds to the puppet-forest interaction.

If it fails

If the scrapbook remains visible, use its bottom-right arrow. The smaller top-right Fast Mode button controls dialogue and does not close this screen.

Evidence

Both September 12 replays used the visible bottom-right button.

Scrapbook opening with a large green double arrow in the bottom-right corner
Use the large arrow at bottom right to continue past this screen.

Forest hide-and-seek: three children

Finish the puppet-forest interaction and return from the hike to the cabins.

Controls

With Fast Mode off, click a hiding prop with the left mouse button and let its reveal animation finish before the next click.

Exact sequence

  1. 01Click the stump left of centre.
  2. 02After its animation, click the tall grass beside it.
  3. 03After that animation, click the central rock.
  4. 04Stop clicking and wait for the automatic return to dialogue. The September 12 replay completes after these three clicks; no fourth bush click is required.

Success signal

The game returns to the cabin with (The game is over and we’ve come down from the summit.).

If it fails

If the hiding props are still visible, allow the reveal animation to finish, then click the next unopened prop. Do not use the top-right Fast Mode button as a target.

Easy to miss

The old four-target sequence included an extra click after the interaction had completed. This is the puppet-forest activity near the hike, not a manual flashlight-control puzzle.

Evidence

September 12: Fast Mode off, stump → grass → rock, then three seconds with no input; the return-to-cabin line was captured. The earlier bush-first attempt also reached the cabin.

Known boundary

This verifies a three-click completion and shows the old fourth click is unnecessary. It does not establish every possible order or all unused hiding props. The replay retained scrapbook art behind the interactive foreground; its controls and return to dialogue still worked.

Puppet forest with stump, tall grass, central rock and berry bush
Click stump, grass and rock, waiting between reveals. The bush is visible but was not needed in the three-click test.Open original screenshot
Cabin dialogue confirming the game is over after the three-click test
September 12: this line appears automatically after the third click, with Fast Mode off.

Match the screen in front of you

Find Your Current Choice

Search the exact prompt, option, character, or scene. A recorded route choice is one tested path, not automatically the universal best answer.

Showing 8 of 8 choice nodes

Choice 1Bus seating — final character choicePermanent route lock

This decision is final. You cannot change it. Replays will not affect this decision.

Route: Choose your intended character before committing · Evidence: Recorded route; alternative outcomes labelled individually

Source: Nova’s original completed Cain-route record, September 8 click log and September 12 browser replays. All displayed Cain dialogue alternatives have direct results. September 13 adds two complete AbelTest routes and independent FlorianTest completions for both phone choices. Both independent saves selected their intended character at both permanent menus.

Cain MontgomeryRecorded route choice

The original save selects Cain and the protagonist asks Is this seat taken?. Cain eventually tells her to sit. Replaying cannot change this saved decision.

Florian SethIndependent route tested — September 13

September 13: independent FlorianTest selected Florian at both the bus and cabin permanent menus. Both phone choices subsequently completed free. Replays retained Florian without reopening either menu.

Abel ContiIndependent route tested — September 13

September 13: a separate AbelTest guest selected Abel at the bus and again at the cabin’s second final-decision menu. The bus starts with (Abel stares at me as I approach him.). Two Abel combinations subsequently completed free. Mixed character selections were not tested.

Choice 2Camp dinner — What can I get for you?Dialogue

...

Route: Seen on Cain, Abel and Florian routes · Evidence: Recorded route; alternative outcomes labelled individually

Source: Nova’s original completed Cain-route record, September 8 click log and September 12 browser replays. All displayed Cain dialogue alternatives have direct results. September 13 adds two complete AbelTest routes and independent FlorianTest completions for both phone choices. Both independent saves selected their intended character at both permanent menus.

Salmon carpaccio with a Port wine reductionRecorded route choice

The protagonist asks for one salmon and insists she wants Cain's food. His reaction is positive in the record, but no affection delta was measured.

Mac and CheeseAlternative tested — September 8

The September 8 response begins (I try to smile nonchalantly.). No relationship score change was measured.

Choice 3Cain's cabin conversationRelationship dialogue

I would need...

Route: Cain route · Evidence: Recorded route; alternative outcomes labelled individually

Source: Nova’s original completed Cain-route record, September 8 click log and September 12 browser replays. All displayed Cain dialogue alternatives have direct results. September 13 adds two complete AbelTest routes and independent FlorianTest completions for both phone choices. Both independent saves selected their intended character at both permanent menus.

... AffectionRecorded route choice

Cain raises an eyebrow, then the cabin scene becomes intimate. Children interrupt the encounter; this option does not guarantee a completed kiss.

... SpaceAlternative tested — September 12

Cain asks Space?, moves back a few inches and sits on the bed, then says Yes, you’re right. No relationship score change was measured.

... A Miau Miau purseAlternative tested — September 12

The protagonist says A girl needs a new bag every now and then. and I thought you were a provider. Cain looks surprised; she narrates (I don’t think he took that well.). This is dialogue, not a purchase prompt. The data alias is A Miu Miu bag.

Choice 4Cain floating in the lakeRelationship dialogue

(I'm going to...)

Route: Cain route · Evidence: Recorded route; alternative outcomes labelled individually

Source: Nova’s original completed Cain-route record, September 8 click log and September 12 browser replays. All displayed Cain dialogue alternatives have direct results. September 13 adds two complete AbelTest routes and independent FlorianTest completions for both phone choices. Both independent saves selected their intended character at both permanent menus.

... scare himRecorded route choice

The protagonist narrates (In an instant, I shove him under.). The subsequent conversation confronts Cain's retreat from the previous night.

... kiss him on the cheekAlternative tested — September 12

The protagonist places both hands on Cain’s face and leans in to kiss him. His eyes fly open; startled, he loses his balance and sinks into the water. The three lake choices are visible in the September 12 replay.

... splash himAlternative tested — September 12

The protagonist splashes Cain’s face with as much water as she can. Cain responds Abel, you idiot!, initially mistaking who is splashing him; she keeps splashing and the conversation continues.

Choice 5Night game — Abel finds the protagonistBranch action

...

Route: Abel at the bus · Evidence: Both tested — September 13

Source: Nova’s original completed Cain-route record, September 8 click log and September 12 browser replays. All displayed Cain dialogue alternatives have direct results. September 13 adds two complete AbelTest routes and independent FlorianTest completions for both phone choices. Both independent saves selected their intended character at both permanent menus.

SurrenderTested — September 13

The protagonist steps out from the bushes. Abel replies So obedient today, aren’t you?. The Surrender / stop him combination reaches the free ending.

Make a tiger leapTested — September 13

The protagonist bursts from the bushes, leaps onto Abel and pins his wrists. He falls, caught off guard. This is a dialogue choice; no extra action input was needed. The tiger-leap / play-along combination reaches the free ending.

Choice 6Abel’s cabin visitRelationship dialogue

(Maybe I should...)

Route: Abel at the cabin’s second permanent menu · Evidence: Both tested — September 13

Source: Nova’s original completed Cain-route record, September 8 click log and September 12 browser replays. All displayed Cain dialogue alternatives have direct results. September 13 adds two complete AbelTest routes and independent FlorianTest completions for both phone choices. Both independent saves selected their intended character at both permanent menus.

... stop himTested — September 13

The protagonist says I think you’ve misunderstood the situation. Abel’s expression changes; he later says Forget I was here. and Have a good night. The story continues to the Abel lake scene and free ending.

... play alongTested — September 13

The protagonist jokes that she studied French for three years and knows that is not how to say it. Abel asks And what did I say?; she blushes. The story continues to the lake and free ending.

Choice 7Florian’s phone call at the lakeStory information

...

Route: Florian at both Chapter 11 permanent menus · Evidence: Both tested — September 13

Source: Nova’s original completed Cain-route record, September 8 click log and September 12 browser replays. All displayed Cain dialogue alternatives have direct results. September 13 adds two complete AbelTest routes and independent FlorianTest completions for both phone choices. Both independent saves selected their intended character at both permanent menus.

Listen to the conversationTested — September 13

The protagonist quietly moves closer and hears Florian ask about a missing contract, an anonymous complaint and an internal investigation. This adds phone details and reaches the free ending; no affection delta was measured.

Let him talkTested — September 13

The protagonist dries herself while Florian talks, notices he seems on edge and hears his distant What?!. This skips the contract and complaint details and also reaches the free ending.

Choice 8Optional illustrationResource / optional art

Unlock the Chapter 11 illustration?

Route: Recorded English playthrough · Evidence: Recorded route; alternative outcomes labelled individually

Source: Nova’s original completed Cain-route record, September 8 click log and September 12 browser replays. All displayed Cain dialogue alternatives have direct results. September 13 adds two complete AbelTest routes and independent FlorianTest completions for both phone choices. Both independent saves selected their intended character at both permanent menus.

Don't unlock (Keep Playing)Recorded route choice

Continues to the completed chapter card without spending 150 gems.

Unlock for 150 gemsPaid, not verified

Optional illustration; purchase and contents were not tested.

Relationship context

Permanent Choices & Three Character Routes

  • Chapter 11 permanently selects Florian Seth, Cain Montgomery or Abel Conti. You cannot change this decision by replay. Choose the character whose later route you intend to follow.
  • The completed record uses Cain Montgomery → salmon → hide-and-seek → ... Affection → ... scare him → Don't unlock (Keep Playing). This is a reproducible Cain sequence, not proof of the best affection score.
  • The September 12 replay was checked with Fast Mode off: after (What am I supposed to do now?), it goes directly to Cain and Is this seat taken?, without the portraits. Replaying this save therefore does not provide a new character-selection entry.
  • September 13 independently completes two Abel routes: Surrender / stop him and Make a tiger leap / play along. First play displayed permanent menus at both the bus and cabin; both chose Abel. FlorianTest separately chose Florian at both menus and completed Listen to the conversation and Let him talk. Mixed selections remain untested.
Story Guide
01

Florian route — verified September 13

The Phone Call at the Lake

The independent FlorianTest save selected Florian at both permanent menus. Camp dinner, the scrapbook and the three hiding targets still appear. At the lake, Listen to the conversation makes the protagonist quietly approach him. She hears about a contract that should have arrived at the start of the week, an anonymous complaint and an internal investigation.

Let him talk instead leaves the protagonist drying herself by the water. She notices his tension and hears his distant What?!. Both choices complete without purchasing the illustration. Choose Listen for the additional phone details; neither option has a verified numerical affection advantage. This save chose Chapter 5 Option Two, and mixed Chapter 11 character selections were not tested.

02

Abel route — verified September 13

Night Game and Cabin Visit

The independent AbelTest run selects Abel at the bus and again at the cabin’s second final-decision menu. During the night game, Surrender makes the protagonist step out of the bushes; Make a tiger leap makes her leap onto Abel and pin his wrists. Both are dialogue choices and both continue to the scrapbook and later forest activity.

After the forest, stop him tells Abel that he has misunderstood the situation. He ends the visit with Forget I was here. and Have a good night. The alternative play along opens a French-language joke and a flirtatious exchange. Both tested combinations subsequently reach Abel’s lake scene and the free illustration skip. These results do not establish numerical affection gains or the effect of choosing different characters at the two permanent menus.

03

Arrival

The Bus Choice and Cain's Dinner

The character portraits come with an explicit warning that the decision is final and replays will not affect it. The original record selects Cain. His initially dismissive bus-seat response gives way to him keeping the protagonist beside him, establishing the path used for the rest of this guide.

At camp, Abel organizes the children and activities, Florian helps look after them, and Cain brings supplies and prepares food. The children prefer Mac and Cheese to the salmon. Choosing the salmon lets the protagonist show interest in something Cain made, but his pleased dialogue should not be converted into an invented numerical affection gain.

04

Camp activities

Rosie and the Hidden Children

Rosie misses her mother, and Cain stays with her while the protagonist helps with the group game. The night activity describes flashlight and boundary rules. Keep that story setup distinct from the later puppet-forest interaction, whose recorded return refers to coming down from the summit. For the playable screen, click the hiding props; there is no verified manual flashlight control.

Camp scenes include the hike and Anna’s request to pass a bracelet to Samuel; Abel encourages her to deliver it herself. The September 12 puppet-forest replay completes with stump → grass → rock, then automatically returns to the cabin with (The game is over and we’ve come down from the summit.). This corrects the old fourth-click instruction and places the playable hiding activity near the hike.

05

Cain route

Affection and an Interrupted Encounter

Cain joins the protagonist in the cabin and offers to make different food. The I would need... menu allows a more personal reply. With ... Affection, he moves closer and the conversation becomes physically intimate; the visible response and ensuing dialogue support that description, not a promise that this is a universally optimal answer.

Children outside interrupt the scene and Cain leaves to deal with them. The interruption matters when reading the lake conversation: the protagonist is responding to closeness that Cain initiated but did not follow through on, rather than to a completed relationship agreement.

06

Last day

Cain Pulls Away; Florian Loses His Placement

At the lake, ... scare him is a physical prank: the protagonist pushes Cain under the water. When the previous night's encounter comes up, he calls it a mistake and says the relationship will not work. The guide retains the selected action and its actual result without presenting it as a way to secure commitment.

Florian's internship and financial difficulties also come to a head. After comforting him, the protagonist returns to find Cain gone. The free illustration-skip option closes the chapter. Chapter 12 continues this Cain route's disappearance; the independently tested Abel sequence is separate, and Florian’s two phone alternatives also have independent free completions.

Sources and limits

Evidence & Coverage Notes

  • The August 27 Nova record completes Cain’s route; September 12 adds direct replay and interaction evidence. The September 8 log supplies build 2.0.0.52, which was not independently reread this time. September 13 separately completes AbelTest through Chapters 1–11, with Chapter 5 Option One and Abel selected at both Chapter 11 permanent menus. The guest session loader showed 2.0.0.69; do not apply that version retroactively to Nova. FlorianTest also completed Chapters 1–11 independently, choosing Chapter 5 Option Two and Florian at both Chapter 11 menus; both phone alternatives completed free.
  • The original screenshot states the decision is final. September 12 was also replayed with Fast Mode off: after (What am I supposed to do now?), the game goes straight to Cain and Is this seat taken?, with no new portrait menu. This is a directly observed save restriction, not a Fast Mode assumption.
  • September 12 directly verifies Mac and Cheese, Space, A Miau Miau purse, kiss him on the cheek and splash him. Both the Space / cheek-kiss and purse / splash replays reach the free ending. No optional illustration was purchased. September 13 adds complete Surrender / stop him and tiger-leap / play-along Abel runs, plus stump → grass → rock completion with Fast Mode off. Screenshots and exact inputs are retained in the free-verification audit.
Florian phone menu with Listen to the conversation and Let him talk
Both phone choices were tested after selecting Florian at both permanent menus.
Completed Chapter 11 card
The coloured Chapter 11 card after the recorded Cain path and free illustration skip.Open original screenshot
Second final-decision menu in the cabin with Florian, Cain and Abel portraits
Independent first play: the same final-decision warning appears again after the forest. This run selected Abel at both menus.
Abel responds to Surrender with So obedient today, aren’t you
Surrender has a directly observed result and continues to the free ending.

Continue the walkthrough

Use the chapter links below to keep the story in order. Every published page links back to the main walkthrough.